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  • Designing a Deck of Timeline Cards for Tabletops and Tabletop Simulator

    EN
    This lesson demonstrates how to use nanDECK to design and publish your own deck of printed or digital playing cards, and use them to test a group's knowledge of historical events through a Timeline-like game mechanic. This lesson will also highlight best practices for handling digitized historical objects.
    Authors, editors, and contributors
    • Mita Williams
    • Rolando Rodriguez
  • Sentiment Analysis with 'syuzhet' using R

    EN
    This lesson teaches you how to obtain and analyse narrative texts for patterns of sentiment and emotion. The 'syuzhet' sentiment analysis algorithm, along with the programming language R, will be used, demonstrating the techniques to allow learners to follow along.
    Authors, editors, and contributors
    • Jennifer Isasi
    • Maria José Afanador-Llach
    • Rolando Rodriguez